With the Viking Conquest developers' generous release of their source code, we can engage in a full strategic analysis of the traits system (trait effects are contained in modulemissiontemplates.py and multiscripts.py, acquisition of traits is in modulesimpletriggers.py and modulegamemenus.py). You can lead your boat or your fleet in rapid assaults from the sea. And more: waves, storms, the option to create your own Viking expedition or hire a ship for travel. The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops. Viking conquest Traits. Holy necro Batman! (pause a moment to let foolish people lose their minds over the passing of time.) So, I nearly started a new thread but figured it made more sense to post it in here rather than cut-and-paste stuff from this thread. I can't seem to get any Special Trait other than Dungeon Master. There are about 34. Viking Conquest Reforged Edition is a completely free update to all owners of Viking Conquest, which adds a host of new features and content as well as rebalancing and fixing previous issues with.
Tengri holy sites.Tengri, praise of the Sky Father, will be the religious beliefs of the Stéppe and the bulk of its fans are nomads, whose countries stretch from Danube tó Mongolia. WhiIe its holy sites are in places which are easily used, many of them require a temple holding which means holy websites only give fifty percent of the typical Moral Expert, pushing Tengri rulers to either develop wats or temples or consider handle of all holy websites. However, the Tengri hope does not pass away out during the entire time period of the video game and there are usually always fairly solid rulers fór it in thé game.Ancestor Worship This is the exact same religious decision that have got. Ignores Defensive Attrition Tengri rulers ignore the defensive attrition related with many pagan religions.
Heavens Burial Nomadic Tengri may carry out. Tribal intrusion Non-nomadic Tengri pagans have got entry to the incredibly powerful CB, enabling for unlimited wars for whole para jure kingdoms at a period Garrison/Troop reward Tengri religious beliefs gives +30% defensive/offensive energy to light cavalry units on top of the Garnishment reward.
Tribal rulers who are Tengri (or Altaic culture) also have a somewhat different troop structure for ”Increase Tribal Military” choice. Patriarchal Tengri paganism will not enable female temple slots.
Intermarry Tengri ruIers may intérmarry with Buddhists ánd all reIigions in the Zóroastrian team. Holy sites. Itil: Called after the capital of Khazaria and next to Sarai-Bátu (Saqsin) which had been the funds of the GoIden Horde. Itil can be furthermore an essential region.
Tobol: Centrum óf the Siberian Khanaté. Syr Darya: Place of the capital of the stéppe empire of thé Oghuz Turks. Criméa: Funds of the Crimean Khanate.
Otuken: Renowned capital town in Turkic mythoIogy and Tengrism. Aztéc holy sites.Aztec religion only appears in-game if DLC can be in use. Aztec religion has no special mechanics, getting the normal place of Offensive Pagan mechanics.Changing the Aztec beliefs is feasible but extremely difficult.
Acquiring the trust to begin with requires you to transform religions or use, and its holy websites are divided up between Italy, England, France, France, and Western world Africa.Individual Give up Aztec pagans can give up non-Aztec personas from controlled provinces to thé gods. It will be probable to use Aztec human sacrifice to gain the Holy Smoke cigarettes. Tribal intrusion Aztec pagans gain access to the Tribal Intrusion CB, allowing limitless wars for whole para jure kingdoms at a time. Garrison/Troop bonus Aztec pagans gáin 30% to garnishment dimension.
Patriarchal Aztec paganism does not permit female temple slots. Aztec Pyramid structure A uniqueHoly Sites:. Rome (propagated with ). Notepad++ compile java free. Cordoba (sharéd with ).
Ile de Portugal. Marrakech. Middlesex. Defensive The principal ability of protective pagans (Romuva, Slavic, Suomenusko West African) is certainly a remarkable increase in combat when fighting on house ground. All models gain 80% to protection when battling opponents in a provincé of the cómbatant's i9000 religious beliefs. This pertains also when one is the attacker, and on territory kept by another lord; Only the prominent religion of the province you are standing up upon issues.
This indicates you may interfere with territory kept by another beliefs, but nevertheless gain the defensive bonus therefore very long as the battle takes location upon land of your faith. (Like as reconquering Slavic lands as a SIav from Christiáns.) This allows protective pagans to defeat foe armies double their dimension with ease.Protective pagan furthermore have larger garrisons (reward varies per religion), producing them harder tó siege.
This is definitely in inclusion to the págan homeland attrition penalty, which makes the large amounts of soldiers required to occupy a protective pagan home place to encounter serious for the period of any siege. Like penalties usually function to avoid any rival belief from acquiring their lands in spite of being relatively weak and of a rival beliefs that usually could end up being effortlessly holy warred.Thé pagan homeland attritión charges does not really function, however, against various other unreformed pagans. This enables various other pagans (especially Téngri and Germanic págans) to pretty easily occupy some other pagans with conquést and subjugation. Thé homeland attrition charges does apply to réformed pagans of anothér faith, but the 'old beliefs' heresies possess no like security against the réformed churches of théir particular department of paganism.All protective pagans have accessibility to Ancestor Praise Choose Patron deity decision. Moreover, those defensive pagans who are usually tribal, may call forth Sincere A warrior.Ancestor worship Ancestor worship is a choice that can end up being used every 10 years. In it, you request your ancestors for different mementos and offer you them sacrifices, either money or human, to create sure they answer your phone calls. The result of sacrifice is always somewhat arbitrary but various decisions you do raise your rulers piety however.
Patron deities Defensive pagans may choose a customer deity. This gives +2 to one capability and -1 to another. In addition to this, various events dedicated to said deities can bring about. Summon Devout Players This decision is obtainable for protective tribal pagans, whether religious beliefs is usually reformed or not really. If you are usually infected by leader of various beliefs, you can spend 200 piety to summon up a team of a warrior to defend your world, very much like with Raise Tribal Army decision. This decision will raise 2000-men strong troop, which means that each stage in Piety will be worth 10 troops for a protective pagan tribal leader.
Romuva holy sites.Romuva is usually the hope of the peoples on the east coast of the Baltic Sea, worshiping such deities as Diévas, Perkunas, and Láima. Three of thé religion's holy websites are situated within de-jure Lithuania, making it probably the least complicated pagan religion to change. Romuva will not disappear from the world at any beginning day but will eventually get pushed back by Christians. After the 1200's, many of Lithuania will be feudal ánd by 1337, it stands as the last pagan empire in European countries, surrounded by Teutonic Order, Golden Horde, Belgium and Novgorod.Level of resistance to transformation AI Romuva ruIers and Romuva provincés have got increased level of resistance to conversion from arranged religions. Romuva patron deities.
Dievas (+2 diplomacy, -1 conspiracy). Grey wardens of ferelden mod. Velnias (+2 conspiracy, -1 diplomacy).
Perkunas (+2 martial, -1 studying). Zemyna (+2 stewardship, -1 martial)Uzgavenes event This functions as regular pagan party, granting ruler 100 piety prestige. Garrison/Troop bonus Unreformed Romuva pagans obtain +10% to levy size and +30% to garrison dimension.
Both bonus deals modify to +20% after reformation. Sequence Tribal Romuva rulers may use Eldership succession. Slavic holy websites.The Slavic hope is followed, as the title indicates, by the Slavic individuals of Europe. The hope is prevalent in earlier starting schedules, and some of the realms, such as Croatia, are usually currently feudal rather than tribal. Nevertheless, the religion's holy websites are scattered far and large producing reformation really hard. The Slavic hope is nearly gone in the 1066 starting date, and the belief goes away from the world completely by 1200. The final playable Slavic leader is Chief Testislaw of Dyrmin.Jarilo celebration This can be like additional pagan féasts, but one óf the guests (chosen at random) gets a 'Jarilo' which improves mentioned vassal'beds relationships with yóu by 25.
Slavic customer deities. Perun (+2 martial, -1 intrigue).
Veles (+2 interest, martial -1). Jarilo (+2 stewardship, -1 martial). Morana (+2 understanding, -1 stewardship)Garrison/Troop reward Unreformed Slavic pagans obtain +10% to levy size and +30% to garrison dimension. Both bonuses alter to +20% after reformation.Holy websites: Novgorod (distributed with Suomenusko), Kiév, Plock, Birlad, ánd Rugen (provided with Romuva).StrategiesIn the north, begin in Novgorod, Belgium, or Kiev and type your matching de jure empire first, then work your method to the various other two holy sites. In early start schedules Kiev is usually vulnerable to Tengri nomads (it edges the Magyars), so you may discover that fabricating a claim to beat Rugen is usually an less difficult way to get your third holy web site. Ilmen in 769 currently holds Novgorod as its capital, will be a decently strong start, and has the advantage of being able to change to Russian culture once the beliefs is certainly reformed, enabling the acquisition of the 'Russkaya Pravda' achievement.
Ilmen will be also surrounded mainly by weak Suomenusko and Rómuva pagans and can be shielded by an sea from the Norsé until thé Viking Age group event causes, giving a lot of time to solidify power. Kiev in 769 can be particularly a start whose default leader, Dobrava Turov, is definitely a girl. Enjoying from this start is more tough, as Kiev is surrounded to the sth by the Téngri Khaganate of Mágyars. Rurik Rurikid, Petty California king of Holmgarðr in 867, will be the historical president of the European Empire. He is a culturally Norsé Germanic págan but provides a Slavic boy. You can make use of the Germanic faith's effective CBs and shipbuilding buffs for growth and raiding, after that be been successful by a Slavic leader and change. Suomenusko holy websites.Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Ocean to Siberia.
Its holy websites are dispersed around the chart but are mostly managed by correct religion, even in 1066 starting day. The least complicated path to reform the faith will be with a Finnish ruler as de-jure Finland provides two holy sites. The close by region of Novgorod provides a third holy web site, which can become conquered relatively easily. Carry in mind that in 1066 Novgorod will be Christian and Rurikid dynasty which holds it, provides multiple possible allies from additional dynasty people.Suomenusko retains a sizable amount of provinces throughout the video game and it is very easy to place the fearfulness of Ukko to various other religions, whether you start in 769, 867 or 1066.
African holy sites.The African faith is definitely implemented by the peoples of sub-Saharan Africa. The belief can be in a strong placement in the 769 start as northern Africa is usually mainly dominated by small Muslim realms which can effortlessly be overcome after combining your placement in the sth. In afterwards starts, growing north gets increasingly difficult and by 1066, many rulers of the region have transformed to Islam. However, there are always playable rulers ánd provinces fór this specific religious beliefs in Cameras.Abrahamic Syncretism If a neighbor or liege follows an Abrahamic trust, you can spend piety to gain 'Sympathy' attribute for their religious beliefs team. Consorts Female rulers may get up to three masculine consorts.
No additional short reign penalty Unreformed African faith will not suffer from extra 'short reign' charges like various other non-Zunist pagans. Sequence Tribal Photography equipment rulers may use Eldership succession. Reformation either gets rid of this capability or grows it to feudal realms, depending on the selected doctrine.
African-american patron deities. Anansi (Plan power raise +20%, Storyline power defense - 15%). Ayyur (+2 diplomacy, -1 conspiracy). Bida (+2 stewardship, -1 understanding). Dan (+2 learning, -1 martial). Dongo (+10 private combat ability, -1 diplomacy). Tsumburbura (Dynasty opinion +10, Storyline power defense - 15%)Garrison/Troop reward African-american pagans, both unreformed reformed, receive +40% to garrison size.Holy websites: Djimi, Draa, Gaó, Kano and Wágadu.
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Viking Conquest Special Traits
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